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  1. I am trying to change the color of a CCLayerColor called bgColorLayer, however when I check to see if it is initialized it returns null. I have a color picker that ...
    stackoverflow.com/questions/15260938/​cclayer-is-null - Cached
  2. ... (CCLayer *)parentLayer. inWorld:(b2World *)world PhysicsSprite ... mouseJoint = NULL;}} \\ /* * if COCOS2D_DEBUG is not defined, or if it is 0 then
    pastebin.com/ZHk14a4g - Cached
  3. Construct.m - CCLayer - holds the box2d engine and its components Background.m ... CCLayer is null. 1. Getting black screen when using CCLayerPanZoom instead of ...
    stackoverflow.com/questions/5507840/​accessing-cclayer... - Cached
  4. Hi, I am very much new to cocos2d.. I am developing an application in android using cocos2d.. In that, public class BaseLayer extends CCLayer { ChildLayer cl = new ...
    www.daniweb.com/software-development/​mobile-development... - Cached
  5. CCLayer or HelloWorld Class reference. If it return layer then why we not use --> CCLayer *layer = HelloWorld::node(); ... pRet = NULL; return NULL; } };
    www.cocos2d-x.org/boards/6/topics/7170 - Cached
  6. I think I found a problem with the way CCLayer.cpp creates the initial screen of tiles. ... (just about any function), the result is NULL and the tile is re-created.
    www.cocos2d-x.org/boards/6/topics/3112 - Cached
  7. ... (b2World*)world inLayer:(CCLayer*)layer { CGSize s = [[CCDirector sharedDirector ... (createdBlackBallArray != NULL) { //CCLOG(@\"code reached here ...
    www.cocos2d-iphone.org/forums/topic/​objects-added-to... - Cached
  8. < DIV class=abstr>So, to create our CCLayer which draws the Box2D debug information, ... (void)dealloc { _boxWorld = NULL; if ( _debugDraw != NULL ) ...
    ios.biomsoft.com/2011/12/16/wrapping-​box2d-debug-into-a... - Cached